The playing area within the cushion faces shall measure 3500mm x 1750 mm with a tolerance on both dimensions of +/- 3 mm.
The height of the table from the floor to the top of the cushion rail shall be from 850 mm to 875 mm.
{i) There shall be pockets at the
corners (two at the Spot end known as the top pockets and two at
the baulk end known as the bottom pockets) and at the middle of
the longer sides.
(ii) The pocket openings shall conform to the templates
authorised by the Billiards and Snooker Control Council.
A straight line drawn 700 mm (1/5th the length of the playing area) from the face of the bottom cushion and parallel to it is called the Baulk-line and the intervening space termed the Baulk.
The "D" is a semi-circle described in baulk with its centre at the middle of the Baulk-line and a radius of 292 mm (1/6th the width of the playing area).
Four spots marked on the centre longitudinal line of the table.
The balls shall have a diameter of 52.5 mm with a tolerance of +0.05/-0.08 mm.
The cue shall be not less than 910 mm in length and shall show no substantial departure from the traditional and generally accepted shape and form.
"Rests" may be used to provide a bridge for the cue.
A game is an agreed number of frames.
A match is an agreed number of games.
(a) the white ball is the cue-ball.
(b) the 15 reds, and
(c) the 6 colours, are object balls.
The person about to play or in play is the striker, and remains so until completion of the stroke or break (Sec. 2 Rules 6 & 12).
(a) a stroke is made when the striker
strikes the cue-ball with the tip of the cue.
(c) a stroke is not competed until all balls have come to rest and the referee has decided the striker has left the table.
(a) the cue-ball is in-hand when it has
entered a pocket or has been forced off the table.
(b) it remains in-hand until played fairly from in-hand or a foul
is committed whilst the ball is on the table.
(a) the cue-ball is in play when not in-hand.
(b) object balls are in play when spotted and remain so until
pocketed or forced off the table.
Any ball which may be lawfully hit by the first impact of the cue-ball is said to be on.
A nominated ball is the object ball which the striker declares, or indicates to the satisfaction of the referee, he undertakes to hit with the first impact of the cue-ball.
(a) if a ball is potted, the same player
plays the next stroke.
(b) a break is a number of pots in succession made in any one
turn.
(a) a ball is forced off the table if it
comes to rest other than on the bed of the table or in a pocket.
(b) if a colour it shall be spotted as per Sec 3 Rule 6 (Spotting
Colours) before the next stroke is made.
A foul is any act in contravention of these rules.
(a) the cue-ball is snookered when a
direct stroke in a straight line to any part of every ball on is
obstructed by a ball or balls not on.
(b) if in-hand, the cue-ball is snookered only if obstructed from
all positions on or within the lines of the "D".
(c) if the cue-ball is obstructed by more than one ball, the one
nearest to the cue-ball is the effective snookering ball.
(a) the cue-ball is angled when a direct
stroke in a straight line to any part of every ball on is
obstructed by a corner of the cushion.
If angled after a foul,
(b) the referee will state angled ball, and
(c) it may be played from in-hand at the striker's discretion.
A spot is said to be occupied if a ball cannot be placed on it without it touching another ball.
A push stroke is a foul and is made when
the tip of the cue remains in contact with the cue-ball,
A miss is when the referee considers the striker has not endeavoured to hit the ball on.
The game of Snooker is played on an
English Billiard Table and may be played by two or more persons,
either as sides or independently.
Points are awarded for scoring strokes and forfeits from an
opponent's fouls.
The winner is the player or side making the highest score or to
whom the game is awarded under Sec. 4 Rule 2.
Each player uses the same WHITE cue-ball and there are twenty-one
object balls - fifteen reds each valued 1 and six colours: yellow
valued 2, green 3, brown 4, blue 5, pink 6 and black 7.
Scoring strokes are made by potting reds and colours alternately
until all the reds are off the table and then the colours in the
ascending order of their value, i.e. - yellow to black.
At the commencement of each frame the
object balls are positioned as follows:
BLACK on the SPOT; PINK on the PYRAMID SPOT; BLUE on the CENTRE
SPOT; BROWN on the MIDDLE of the BAULK-line; GREEN on the LEFT-HAND
and YELLOW on the RIGHT-HAND corner of the "D".
The reds in the form of a triangle, the ball at the apex standing
as near to the pink as possible, without touching it, the base
being parallel with and nearest to the top cushion.
(a) the players shall determine the
order of play which (subject to Sec. 3 Rule 10) must remain
unaltered throughout the frame.
(b) the first player shall play from in-hand and the frame starts
with the first stroke.
(d) a ball not on must not enter a
pocket.
(e) (i) for the first stroke of each turn, until all are off the
table, red is the ball on.
(e) (ii) the value of each red, or ball nominated as red, potted
in the same stroke is scored.
(f) if a red is potted, the next ball on is a colour, which if
potted is scored. The colour is then re-spotted.
(g) until all reds are off the table the break is continued by
potting reds and colours alternately.
(h) if the striker fails to score the next player plays from
where the cue-ball comes to rest.
(i) the colours then become on in the ascending order of their
values (Sec. 3 Rule 1) and when potted remain off the table (except
as provided for in the next paragraph).
(k) the striker shall to the best of his ability endeavour to hit the ball on. If the referee considers the rule infringed he shall call foul and miss.
To play from in-hand the cue-ball must be struck from a position on or within the lines of the "D".
Two balls, other than two reds or a free ball and the ball on, must not be hit simultaneously by the cue-ball.
(a) if a colour has to be spotted, and
its own spot is occupied, it shall be placed on the highest-value
spot available.
(b) if there is more than one colour, and their own spots are
occupied, the highest value ball takes precedence.
(c) if all spots are occupied, the colour shall be placed as near
as possible to its own spot between that spot and the nearest
part of the top cushion.
(d) if, in the case of the Black and the Pink, the space between
its own spot and the nearest part of the top cushion is occupied,
the colour shall be placed as near as possible to its own spot on
the centre line of the table below that spot.
(a) if the cue-ball is touching another
ball which is, or can be, on, the referee shall state TOUCHING
BALL.
(b) the striker must play away from it or it is a push stroke.
(a) if a ball falls into a pocket
without being hit by another ball it shall be replaced.
(b) if it would have been hit by any ball involved in a stroke,
all balls will be replaced and the stroke replayed.
(c) if the ball balances momentarily on the edge and falls in, it
must not be replaced.
(a) after a foul, if the cue-ball is
snookered, the referee shall state FREE BALL.
(b) if the non-offending player takes the next stroke he may
nominate any ball as on.
(c) for this stroke, such ball shall (subject to para(e)(i)) be
regarded as, and acquire the value of, the ball on.
(f) if the ball on is potted it is
scored.
(g) if both the free ball and the ball on are potted, only the
value of the ball on is scored (subject to Sec. 3 Rule 3(e)(ii).
(b) should more than one foul be
committed in the same stroke, the highest value penalty shall be
incurred.
The following are fouls and incur a
penalty of four points or the higher one prescribed.
(c) value of the ball on or higher value of the two balls by causing the cue-ball to hit simultaneously two balls other than two reds or a free ball and the ball on (3-5).
If a ball, stationary or moving, is disturbed other than by the striker it shall be repositioned by the referee.
If the referee considers a position of stalemate is being approached, he should warn the players that if this situation is not altered in a short period of time he will declare the frame null and void. The frame shall be restarted with the same order of play.
(a) in a four-handed game each side
shall open alternate frames, the order of play shall be
determined at the commencement of each frame, and must be
maintained throughout that frame.
(b) players may change order of play at the beginning of each
frame.
(c) if a foul is committed and a request made to play again, the
player who committed the foul plays again, and the original order
of play is maintained.
(d) when a frame ends in a tie Snooker Rule 3 (k) applies. The
pair who plays the first stroke have the choice of which player
plays that stroke. The order of play must then be maintained as
in the frame.
(e) partners may confer during a game but not whilst one is the
striker and at the table or after the first stroke of his break.
If the referee considers that a player is taking an abnormal amount of time over a stroke, he should be warned that he is liable to be disqualified.
For refusing to continue a frame or for conduct which, in the opinion of the referee, is wilfully or persistently unfair a player shall lose the game. He is liable to be disqualified from the competitions held under the control of the Billiards and Snooker Council and its Affiliated Associations.
The non-striker shall, when the striker is playing, avoid standing or moving in the line of sight; he should sit or stand at a fair distance from the table.
In the case of his absence from the room he may appoint a substitute to watch his interests, and claim a foul if necessary.
(c) if he has failed to notice any incident he may take the evidence of the spectators best placed for observation to assist his decision.
The marker shall keep the score on the marking board and assist the referee in carrying out his duties.